Ikumapayi Isaiah Adebanji

Game Developer

About me image

Hello! I’m Isaiah, you can call me ISAY, a passionate Unity Game Developer with over four years of experience in the gaming industry. My career is fueled by my love for gaming, with Sekiro ranking as my all-time favorite, inspiring me to create thrilling and memorable experiences for players.
I specialize in mobile game development, focusing on crafting engaging gameplay and optimizing performance for seamless player experiences. My approach combines clean, efficient coding with a collaborative spirit, working closely with artists, designers, and developers to bring innovative game concepts to life.
Driven by a desire for continuous growth and new challenges, I am committed to contributing to team success and evolving the landscape of gaming. Join me on this journey to create extraordinary games that captivate and entertain.


 

🎮 Unity Game Programmer – TAKA HOUSE (Saudi Arabia)

I currently work as a game developer at TAKA HOUSE I worked on Whist, a multiplayer card game with over 300K+ users. Involved in core gameplay programming, UI systems, tutorial design, performance optimization, and ad integration.

08/01/2024
 

🧠 UI Programmer – DEVNULL SOFTWARE (California, USA)

Worked on a 4X strategy game as a UI Programmer, focusing on complex systems like the Technology Tree and Stellar Database. Handled dynamic UI elements, node visualization, and improved navigation for an immersive player experience.

01/01/2024
 

🌑 Unity Game Programmer – Iron Octopus Productions (Canada)

Joined as a core Unity Programmer for The Broken Ceiling, a narrative-driven indie game. Built custom shaders, survival mechanics, and an intuitive inventory system. Contributed to the design of multiple endings and game logic systems.

12/01/2023
 

🚗 Unity Game Developer – OMNAYA STUDIO (India)

Developed and published mobile games like ToyRider, with over 60K+ organic downloads on play store. Focused on gameplay mechanics, platform optimization, and collaborated closely with artists and designers to deliver engaging user experiences.

01/01/2022
 

🧬 Unity Game Developer – GOLDEN EAGLES TECHNOLOGY (Bahrain)

Worked on NanoPass (Metaverse), building turn-based combat systems and strategic ability mechanics. Focused on cross-platform performance and clean, scalable gameplay logic.

01/01/2022
Whist

Whist

Whist is a classic trick-taking multiplayer card game where players strategize to win tricks and accurately bid their outcomes. Developed by Takahouse, it blends traditional gameplay with modern digital features like matchmaking, leaderboards, and in-game ads.

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Broken Ceiling(Steam)

Broken Ceiling(Steam)

A rabbit has dug too far into the earth to create his burrow and has burst through and fallen into an ancient and forgotten world. The rabbit must find a way to get out, but the only way is to help the NPC’s of this world

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ToyRider (Steam/Android)

ToyRider (Steam/Android)

Toy Rider is a captivating car racing game that offers a unique experience with a focus on balance, timing, and strategic power-up usage. With stunning graphics, over 100 cars, 10 exciting power-ups, and 24 diverse race tracks, it stands out in the genre. Developed by Omnaya Studios, I had the privilege of contributing as a playtester to ensure seamless gameplay. Available on various platforms, Toy Rider offers fast-paced action and realistic driving mechanics, making it a must-play for racing enthusiasts.

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Dhabiya and Sagoora

Dhabiya and Sagoora

Dhabiya & Sagoora is a captivating 2D side-scrolling shoot'em up game, paying homage to classic shooters. In this adventure, players join Dhabiya and her falcon, Sagoora, to rescue her abducted animal companions. With vibrant visuals, engaging gameplay, and challenging bosses, the game combines linear progression with arcade-style combat. Unlock achievements and relish the thrill of defeating enemies in this humorous and cute-filled adventure.

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Tari Adventure

Tari Adventure

In the upcoming game Tari Adventure, players assume the role of the courageous protagonist, Tari. Together with a talented team, I've created vibrant and intricate level designs, challenging puzzles, and formidable enemies. Players will navigate treacherous landscapes, engage in thrilling melee battles, and unravel the captivating story as they strive to lead Tari to freedom. Prepare for an immersive and adrenaline-pumping adventure filled with stunning visuals and immersive gameplay.

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Darkdays (Android)

Darkdays (Android)

Darkdays is a thrilling Action game. Players take on the role of Vic, an assassin seeking revenge, as they navigate a dangerous town and utilize lethal skills to uncover the truth. With passion, determination, and the aid of talented developers, Darkdays offers a gripping experience for players to embark on a haunting journey.

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See You Later, Alligator

See You Later, Alligator

Embark on a thrilling adventure in "See You Later, Alligator," a casual game that immerses players in a vibrant world of challenges and crocodile encounters. Navigate lush landscapes, dodge menacing crocodiles, and complete a variety of tasks to outsmart your scaly adversaries.

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Shoot up(Friends Challenge)

Shoot up(Friends Challenge)

In a spontaneous challenge, I asked my WhatsApp contacts for game ideas and my friends, who aren't my biggest fans, suggested popular titles like PUBG and CODM. Determined to create something amazing in just 8 hours, I dove into work. Using a model from my previous game, mixing animations from Mixamo, and drawing inspiration from CODM, I aimed to make players skydive, find each other, pick up items, and face challenging AI. However, I encountered hilarious setbacks, like botched landings and my character running like a little girl.

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You are free to use my system and scripts. This project is mainly for people to check out my coding style and experience. I recently created a simple pirate themed game using Unity and C#. I followed my own unique coding style while sticking to best practices. This project gave me the chance to explore some fun mechanics and systems that can easily grow into a full game. The game is a top down naval adventure where you control a pirate ship. When you move, your anchor is clearly seen rising, giving players useful feedback. The main mission for now is to destroy all enemy ships. But there is more to it. I added an Eagle Eye vision system that lets players scout enemy ships, find out details about their captains, and see how much rum and wood they are carrying. These resources can be used to repair your ship or use the rum to deal more damage to enemy ships. The enemy ships are not just floating targets. They are smart enough to avoid each other, move around the map, and shoot at you. I also used object pooling to manage performance and reuse objects instead of creating and destroying them all the time. This pirate game is just the beginning. It has a lot of room to grow with more levels, ship upgrades, smarter enemies, and a full story. I am excited to keep to show it out and your feedback is welcomed.

01

Sekiro: Shadows Die Twice

This game means everything to me it's what got me into game development. I love how brutally difficult it is, but it's fair, rewarding, and incredibly well-designed. Easily my favorite Souls-like game. (And no, I didn’t like Elden Ring nearly as much.)

02

Red Dead Redemption 2

The story is powerful, no doubt but I hated the ending. Arthur didn’t have to die like that, man. Still, it’s a beautiful game with one of the best character arcs I’ve ever experienced. Rockstar really nailed the atmosphere.

03

Whist By TakaHouse

Well, I worked on Whist and I'm genuinely proud of it. Seeing over 300,000 people play something you helped build is surreal. It taught me a lot about multiplayer design, player feedback, and delivering smooth, polished experiences.

04

The Witcher 3: Wild Hunt

An absolute classic. The characters, the dialogue, the world all so immersive. Geralt’s story felt grounded even in a fantasy setting. It showed me how narrative and world design can work hand-in-hand to pull you in for hours.

05

Days Gone

Criminally underrated. I loved the bike, the hordes, the survival mechanics—but man, the reunion with his wife felt so emotionally flat. She was just so... blunt. Still, I think the game deserved way more love than it got.