I currently work as a game developer at TAKA HOUSE I worked on Whist, a multiplayer card game with over 300K+ users. Involved in core gameplay programming, UI systems, tutorial design, performance optimization, and ad integration.
08/01/2024Worked on a 4X strategy game as a UI Programmer, focusing on complex systems like the Technology Tree and Stellar Database. Handled dynamic UI elements, node visualization, and improved navigation for an immersive player experience.
01/01/2024Joined as a core Unity Programmer for The Broken Ceiling, a narrative-driven indie game. Built custom shaders, survival mechanics, and an intuitive inventory system. Contributed to the design of multiple endings and game logic systems.
12/01/2023Developed and published mobile games like ToyRider, with over 60K+ organic downloads on play store. Focused on gameplay mechanics, platform optimization, and collaborated closely with artists and designers to deliver engaging user experiences.
01/01/2022Worked on NanoPass (Metaverse), building turn-based combat systems and strategic ability mechanics. Focused on cross-platform performance and clean, scalable gameplay logic.
01/01/2022