I currently work as a game developer at TAKA HOUSE I worked on Whist, a multiplayer card game with over 300K+ users. Involved in core gameplay programming, UI systems, tutorial design, performance optimization, and ad integration.
Worked on a 4X strategy game as a UI Programmer, focusing on complex systems like the Technology Tree and Stellar Database. Handled dynamic UI elements, node visualization, and improved navigation for an immersive player experience.
Joined as a core Unity Programmer for The Broken Ceiling, a narrative-driven indie game. Built custom shaders, survival mechanics, and an intuitive inventory system. Contributed to the design of multiple endings and game logic systems.
Developed and published mobile games like ToyRider, with over 60K+ organic downloads on play store. Focused on gameplay mechanics, platform optimization, and collaborated closely with artists and designers to deliver engaging user experiences.
Worked on NanoPass (Metaverse), building turn-based combat systems and strategic ability mechanics. Focused on cross-platform performance and clean, scalable gameplay logic.